![]() ![]() This document explains how to construct a compiler using lex and yacc. The – d option causes yacc to generate definitions for tokens and place them in file y.tab.h. Included in file bas.y are token declarations. Yacc reads the grammar descriptions in and generates a bas.y syntax analyzer (parser), that includes function yyparse, in file y.tab.c. In 8th edition this became: weapon profiles, battle-forged rules (such as subfaction traits and stratagems), warlord traits, relics, psychic powers, tactical objectives and finally matched play points values for units and weapons. It also contains a quick reference sheet at the very back. Appendix - In 7th edition this contained a complete, detailed list of all the army's weapons, special rules, psychic powers, warlord traits and any detachments or tactical objectives it may have.The points for matched play have been moved from the datasheet to the Appendix. In 8th edition a datasheet contains the complete rules for fielding a unit including power level and keywords. In 7th edition datasheets contained the complete rules and points values needed to field a unit and a picture of the model from the Citadel Miniatures range, along with a description of the unit, as per the old bestiary. Army List - This contains datasheets for every unit and a wargear list.Showcase - This is the old Hobby Section that now contains just pictures of the Citadel Miniatures painted by Games Workshop's 'Eavy Metal team.This includes artwork, short stories, and copies of fictional documents from the future - (The same style as before). Background - Information about the force and its place in the Warhammer 40,000 universe.Options are also given here along with their cost. Army list - The items in the bestiary are arranged by type and given a points value, with more powerful units costing more points, so that battles are fought between balanced armies.This features outstanding example models painted by veteran hobbyists and Games Workshop's'Eavy Metal team. ![]() Hobby section - Information on collecting, building and painting an army from the codex.The army's special psychic powers (if any) and wargear is also listed here, showing the rules for each item, as well as any legendary artifacts the army may use. This includes their characteristic values, information on their weapons, and any limitations on their use, as well as background information on the unit. Bestiary - A description of the units, characters and vehicles that can be chosen for use in a battle.This includes artwork, short stories, and copies of fictional documents from the future. All codexes 6th Edition and prior contained: ![]()
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